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Anomaly game wiki
Anomaly game wiki











The anomalies seem to emit a powerful magnetic field, so it is logical to assume that the anomalies are triggered by anything made of metal that enters the magnetic field. Most anomalies produce visible air or light distortions, so their extent can be determined by throwing anything that is made of metal, like bolts, to trigger them. They are hazardous, often deadly, towards human beings and other creatures as they can deliver electric shocks or burn, corrode and distort physical objects. These small oddities are called anomalies. In S.T.A.L.K.E.R.: Clear Sky, artifacts are rarely found anywhere but in thick clusters of anomalies and can be easily uncovered by using a detector.Īfter the second Chernobyl disaster,most of the Zone was littered with spots where the laws of nature and physics had been corrupted. Certain artifacts are spawned by certain anomalies. Note that metal bolts only help to reveal the anomalies, not remove them (although a few anomalies can be passed through without danger immediately after tossing a bolt at them).Īrtifacts are formed in anomalies. In anomaly-heavy areas, an extra precaution is to throw metal bolts, of which the player has an infinite amount. The higher the frequency of beeps, the closer the anomaly. The player is always carrying a detector which beeps when anomalies are near. In game, anomalies appear alone or in clusters. Almost all of them are dangerous and eventually fatal, with the notable exception of the Space Anomaly. Each and every anomaly has different effects upon the player. There are many dangerous areas in the Zone, some of which were purposefully corrupted as part of the C-Consciousness experiment. 3.8 List of Anomalies removed from S.T.A.L.K.E.R.













Anomaly game wiki